Use 3ds MAX to share your ideas, generate animations, and build characters and environments for games
Physical Cameras
Use the settings inside a real camera such as shutter speeds, aperture, DOF, and exposure control
Arnold GPU Rendering
Render in real-time using the GPU to take on the heavy work required
Activeshade Viewports
View your final render in real-time using the activeshade viewport
Advance Fluids
Create realistic liquid such as water, oil, lava as well as gravity and collision control
Particle Flow Effects
Create particle effects like snow, water, spray, rain and smoke
Animation Tools
Use keyframe for managing your animations down to sub element control
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As a 3ds Max user, you can leverage the settings inside a real camera, such as shutter speeds, aperture, DOF and exposure control to create high-quality models and animations
With 3ds Max, you can leverage the software to render in real-time using Arnold GPU rendering to take on the heavy work required
3ds Max enables you to final render your models and designs in real-time using the activeshade viewport
With the Advance Fluids capability, available with 3ds Max, you can create realistic liquid such as water, oil and lava as well as gravity and collision effects
With the 3ds Max software solution, you can create particle effects like snow, water, spray, rain and smoke. This is just one example of how the Autodesk tool enables you to create higher-quality, more sophisticated effects
3ds Max enables you to leverage keyframe for managing their animations down to sub element control